
Inspiration and Interests
Impressive visual effects are my interest. I had always been aware that amazing things were being shown in films and some advertising. Until easter 2009 I did not realise the potential of a career in this area. The trigger that sent me down this rout was a combination of the 3d modeling I was learning in architecture and the following videos. After seeing these I decided to finish up my architecture BA and follow this long term passion which had only just been realised.
Autodesk showreels:
Almost all of the clips in these videos have a specific quality, or magic, to them that I would like to reproduce in my show case. Of course, as is the nature of any company showreel, these examples incorporate a huge range of skills, methods, technology and time. As one person I do not have the same breadth of experience.
When it comes to creating things or thinking about the production of things like the clips of these showreels I have more of an ability to visualise what a piece might look like. Going on from that vision, figuring out a way in which the effect could be produced. Although I can and do begin ideas from nothing, creating concepts, story-boarding and so on, the efforts are not as fluid as visualising the specific look of work.
Career and Creative Aims
Perhaps a remnant of my architectural training has left me with the desire to understand and direct, even down to the fine details, the whole process by which these clips are produced. Although I love the epic visuals of high budget block busters and would be keen to become involved in the production of one, smaller projects can have an equally impressive visual appeal. Also the higher turn around of projects in the smaller studios would seem to indicate more excitement and varied challenges. Currently my vision of the future is to become involved in the smaller productions, work up to a high level of responsibility and control, then gradually gain in the size of projects. This is not to say i would be disappointed if another direction were to be taken, I cannot predict or plan with certainty what may happen.
Current Skills and Abilities
I have the most experience in modeling with 3D packages. Over the past couple of years i have been furthering other skills that relate to areas further down the pipeline.
Maya: Modeling
Rigging
Animation
Lighting
Photoshop Fairly advanced (8 years)
After effects Intermediate to advanced (3 years)
Traditional art - Drawing, Painting, Sculpture (whole life)
Skill Gaps
I aim to increase my understanding of the cg production process, to the point at which this knowledge and skill would help towards potentially leading a production team.
To understand the best rout to aim for in order to further my chances at achieving this goal.
To understand what skills will be necessary to follow this rout.
In regards to more specific gaps of skill:
Rendering
Shaders
More technical rigging
Particle systems